5/18/2023 0 Comments Spellcaster university g2a![]() Those Demanding / Unionized guidance councilors, nurses, and psychologists may not be doing anything much since the students seem to prefer attending class, sleeping, eating, and sitting around in the common rooms, but they still want their extra pay. Matters more for larger universities or when staff have to leave to fulfill needs than for small universities or when staff needs are provided for at the university. Also helps with responding to void gates and firestorms. ![]() Movement speed bonuses are useful for any character, but especially for janitors (who spend a lot of time moving around the school) or for staff who have a long distance to cover when they go to fulfill needs. Higher movement speed reduces travel times, lower movement speed increases travel times. Not sure about that, but that's what I think it does. I believe pedagogy acts as a speed modifier on whatever the staff member's job happens to be, not just on actual teaching. ![]() Originally posted by Lan:Do their traits matter when in rooms like the one that removes sanity? Staff members' traits? For some rooms - mostly guidance offices, sickbays, and pyschologists' offices - additional rooms are probably better than more efficient rooms almost regardless of university size since they have very low capacity. If it helps for sizing, I believe a full suite of classrooms in a field will give about 20 student slots, though obviously not all of those are available at any given moment. Overall, I would say that increasing room efficiency is better when your university is small while adding more rooms is better when your university is large. Beast Magic) is available at any given moment. Adding new rooms rather than upgrading old ones can also shorten time wasted on moving from one room to another, which can amount to a rather significant improvement if your university building has become large or has some routing efficiency issues due to where certain rooms are placed, and for classrooms should also increase the likelihood that a given class type (e.g. should I be building more dorms or just leveling up one?Room efficiency makes whatever the room does go faster - students reduce boredom / tiredness / hunger faster in a more efficient student room / dormitory or private room / refectory and learn magic faster in a more efficient classroom - whereas adding more rooms increases overall capacity and availability. I'll stop there to let readers discover this feature), but hopefully the above gives an early game example.Originally posted by Lan:Room efficiency vs multiple rooms? not sure how much efficiency matters. the dungeons which I have only been able to succeed in two combats so far. One warning, if you are very obsessive about completion and achievements, there is one achievement that appears impossible to get because I think it requires you to have opened/owned on the first day it was for sale. ![]() A quick scroll in the statistics shows probably 200 to 225 professions. My play through had me graduate 1246 students (though late they'll have no skills and be peasants) and I've only discovered 91 professions. Then from the main menu there is a bonus card (two per type, ten total) for completing a non-standard campaign which is why I decided to do chaos for my first full attempt.Īll these incremental discoveries and bonuses and curses gives quite some depth. Completing three stars gives an level 3 improvement book for future areas, two stars gives a level 2 book and one gives a level 1 book. accumulate a certain quantity of mana and/or gold, train a certain number of students in a given profession or train an archmage. Also there will be these star challenges, e.g. Those 5 liches will give +1.5% speed in future training for necromancy each.Įach area has a unique challenge, finishing that challenge should help at the last area of the campaign. An an example, my last area I ended up with a lot of shadow growth and trained 5 liches (need 5 levels in necromancy). ![]() At normal speed it seems each area takes a little more than two hours to complete.Īs one goes through each area in a campaign, the wizards trained can either provide immediate boosts, or provide some incremental boosts for the future. I've completed one area in a basic campaign, two quick start test areas and now I'm four areas in on a chaos campaign. I got this three days ago and have 20 hours in it now. ![]()
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